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on fish: if fish state = caught fish: set item of caught entity to dirt named "&4&lГОВНО" with lore "&d&l&n опять какашка" chance of 20%: set item of caught entity to honey_bottle named "&1&lКОНСЕРВА" chance of 40%: set item of caught entity to rotten flesh named "&5&lГниль" chance of 30%: set item of caught entity to dried_kelp chance of 5%: set item of caught entity to wooden_sword chance of 5%: set item of caught entity to wooden_axe chance of 5%: set item of caught entity to wooden_hoe chance of 5%: set item of caught entity to wooden_shovel chance of 5%: set item of caught entity to wooden_pickaxe chance of 6%: set item of caught entity to shears chance of 9%: set item of caught entity to flint_and_steal chance of 8%: set item of caught entity to compass chance of 8%: set item of caught entity to clock chance of 2%: set item of caught entity to bone_meal chance of 3%: set item of caught entity to pumpkin_seeds chance of 3%: set item of caught entity to melon_seeds chance of 3%: set item of caught entity to wheat_seeds chance of 2%: set item of caught entity to potato chance of 2%: set item of caught entity to carrot chance of 6%: set item of caught entity to string chance of 20%: set item of caught entity to stick chance of 30%: set item of caught entity to sea_pickle chance of 4%: set item of caught entity to leather_boots chance of 4%: set item of caught entity to leather_helmet chance of 4%: set item of caught entity to leather_leggings chance of 4%: set item of caught entity to leather_chestplate chance of 4%: set item of caught entity to chainmail_helmet chance of 4%: set item of caught entity to chainmail_chestplate chance of 4%: set item of caught entity to chainmail_boots chance of 4%: set item of caught entity to chainmail_leggings chance of 1%: set item of caught entity to oak_sapling chance of 5%: set item of caught entity to tripwire_hook chance of 5%: set item of caught entity to writable_book chance of 15%: set item of caught entity to oak_slab chance of 10%: set item of caught entity to oak_stairs chance of 6%: set item of caught entity oak_planks chance of 20%: set item of caught entity to dirt chance of 15%: set item of caught entity to oak_door chance of 5%: set item of caught entity to oak_trapdoor chance of 2%: set item of caught entity to cobblestone
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